![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYAYVyfERPj45t71oKKmUNWv4KaCWtULIc1tHPRiAcbk1zJFqjtfKjdtxUFLl31xZNlTXJ_x9xFdZnqvqLtP08IphHplo0KUs0fpJAqWeeXidmoay6i_3J3I_33H869uY9BWsb9LFfZZEs/s320/Picture+3.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjkr94zlCHDKy0yK8u1WYPzv-CP8zmdUdYKqsySlA99qszuxQlT0PRjPcDqomsWRGUeJt91jUEOPft3Dzz8ubt-akTs5o2uft7ox6lxR3oHqWpckKv7WWiv6Zg8dF20viW-qzKpjFn8ZWC/s320/Picture+2.png)
I then decided that it would be a good learning experience to model said average visual gag in blender. I awoke a little after eight am and began work. Thirteen hours later I have the finished product.
The joke has been somewhat lost. Probably around the seven hour mark when I was laying out the UV's for the third and last slice of bread.
Maybe I'll find it funny again in a few days.
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